Category: Uncategorized (Page 2 of 3)

Laser Cutting at Dearborn’s Tech Shop

Hi, Michigan Makers! It’s been a while since we’ve seen you. First you had winter break, then we had a snow day, and this week, the UM team is on winter break!

What did you do over spring break? Maya and her dad hung out at Dearborn’s Tech Shop and laser-cut cases for our Raspberry Pis. Check out the video below. Eventually, we can peel off the protective brown paper to reveal clear acrylic underneath.

We can’t wait to see you again on the 13th. Wait until you see what new equipment we’ll be unveiling! It’s not what you might expect …

– Kristin

Maya and Her Dad Laser Cutting RasPi Cases IMG_2375

Arduino Workshop One

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Arduino (pronounced Ar-dwee-no) is the name of a tiny micro-controller that allows people to become more comfortable with basic computer programming and hardware. For our last Michigan Makers workshop of the Fall 2012 semester, the Michigan Makers group worked with these awesome gadgets for the first time. Arduino is great because it’s simple enough that East’s sixth graders can grasp the basics, but it is also flexible and powerful enough to be used by professional programmers, designers, and robotics technicians.

For this first Arduino lesson, we introduced the hardware—the Arduino looks like a circuit board about the size of a deck of cards. The students recounted what they knew about circuits, conductors, and resistance, which they learned about in our Squishy Circuits workshop earlier in the year. Over half the group was able to raise their hands and build off of others’ contributions, showing me they already knew a good deal about how electricity moves and works. This knowledge would soon help them to make sense of why they needed to give the electricity someplace to flow through and to.

After talking a bit more about what people use Arduino for, including the Peruvian boy who set up an automated earthquake alarm system, we set the kids to attempting to unpack what swatches of code are designed to do. Working in pairs and always building off of each other’s thoughts and ideas, they tried to make sense out the previously forbidden territory of computer code.

The students uploaded a program that controlled when an LED light bulb, or light bulbs, blinked. They then altered the code so that the lights blinked at different times. Twenty minutes after looking at it for the first time, they were already controlling both the code and a strange, light emitting machine!

Our last challenge was for the pairs of students to cut and paste a chunk of code from the internet into the code that they had been working with. This was bit a tougher, because the students had to pay close attention to how the code fit together to make the lights blink.

After we finished, the students excitedly shared with others what they’d learned. It was particularly exciting to feel like they were coding and using a robot—something they hadn’t considered possible before.

The lesson was successful partly because we have a great place to work in at the school’s library, partly because the Arduino is such cool technology, but especially because of our big kid coaches, the ninth graders that are expert in Arduino and were so great at helping troubleshoot, help kids understand things, and even bringing in their own Arduino projects to show off. It is incredible to see all of the kids get so excited about this technology, because there are so many possibilities for applying the knowledge they are building.

These upcoming weeks, we’ll introduce Arduino to the other half of the group, but we’ll also give the students more time to work, incorporating sensors, buzzers, and more cool stuff for our young Makers to control.
-Terence

Gift Bows and Wrapping Challenge

The Michigan Makers have had several activities to choose from for the past few sessions. The big hit from a couple weeks ago was a hands-on, low-tech, craft project: making gift bows out of magazine pages and wrapping gifts, with a wrapping challenge issued for strangely-shaped objects.

We demonstrated the procedure for making the bows, which involves cutting a magazine page into strips of different lengths, twisting the strips, and layering them. Then it was time for the Makers to create their own from a pile of old magazines. They quickly discovered that brightly colored and boldly patterned pages make for the most interesting bows. While this activity takes a bit of time (especially when several kids are sharing just a couple of glue sticks), we noticed that the Makers were able to use this time to converse and get to know each other. Some groups shared insights as to how to twist the strips “just right,” and others just chatted about school and their weekend plans. And that’s a big part of makerspaces– sharing, collaborating, and hanging out as a community.

The Makers came back together as one group and we demonstrated some “best practices” for wrapping presents, using a simple box for the example. Then we issued a wrapping challenge. The kids could choose to wrap a regular box, cylindrical tubes, a stapler, a closed-up umbrella, or a woven straw cornucopia basket (naturally, this was the most highly-coveted object). The Makers practiced their geometry skills in deciding how much paper they might need, and practiced their problem-solving skills when they started wrapping with too much paper. All of the objects got wrapped successfully, and we discussed the challenges of wrapping objects without any right angles.

It was great to see how well the kids responded to a low-tech activity, and to see how they are broadening their perspectives of what a makerspace can be!

-Jessica

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Updates: Photo Editing

Learning to be a responsible user of the internet is a skill we are hardly taught and are expected to know. The other week, we got the Michigan Makers to engage with the idea of Creative Commons and  got them playing around with photo editing. The day started out with a discussion about what you need to know when you use digital content like images, videos, text, and more. Our discussion led us to recognize the importance of remembering everyone’s rights, specifically copyrights, even if they aren’t very easy to detect. Using an image from a Google search isn’t always as cut and dry as it might see, and the Michigan Makers were about to learn how to find the clues to make their search for information easier. The next half of the day would then use this information to help them find an image that was CC licensed and that they could remix on PicMonkey.com!

The Makers were introduced to the Creative Commons search engine that would make their search a little easier by limiting searchable content to work that had been licensed in some capacity. Creative Commons licensing is a way people can express that they don’t mind people using their work, as they are given credit and with limitations (these vary from limited commercial capacity or even limiting a users right to alter the content). So now that they knew where to go to find CC content and what CC licensed content might look like, the kids were off to explore the kinds of information that is available in the wild.

Initially, they were a little dismayed and realized that the search results were not nearly as plentiful as a regular Google search. But this made them realize how important it was to license content, not only to help people understand how to use the creative content but also for people who want to use content responsibly!

Now for the fun part, once the Makers found an image they liked and showed the mentors that it had the right license (CC:BY that is!) they were free to edit the image on PicMonkey.com.

Here are some of the final products below… Complete with attribution!

Alex’s image:
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Untitled by Barry Yanowitz
Flickr
CC BY-NC 2.0

2013 Copyright Alex

Jacob’s image:

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Hubbard Glacier by Alan Vernon
Fotopedia
CC BY 2.0

2013 Copyright Jacob

Rohit’s image:

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Hubble Finds a Star Eating a Planet by NASA Goddard Photo and Video
Fotopedia
CC BY 2.0

2013 Copyright Rohit

Anna’s Image:

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Chinese Dragon Year Statue by epSos.de
Flickr
CC BY 2.0

2013 Copyright Anna
Of course the Makers enjoyed the photo editing part since it was hands on and allowed for their imagination to run wild but they responded better than I could have ever imagined to the idea of Creative Commons. It is an abstract concept to grasp and is a concept that middle schoolers probably don’t engage with very much. With this in mind, they picked it up quickly and found the licenses for their images easily. They even had thoughtful takeaways beyond the skills they learned for photo editing that addressed licensing. Read some of the journal entries below that reflect on licensing. Here are two comments from the students that they recorded in their journals:

“I learned about photo editing on PicMonkey.com. I learned about licensing and how to find pictures with licenses that say you can use them.”- Kurt F.

“Today we edited photos using pic monkey. I edited a skyscraper to be on the moon. We also licensed it. You had to learn how to choose appropriately licensed images too. It was very cool.” – Kenneth S.

Personally, this is something I am very amazed by and proud of when looking back at the lesson. For the Makers to be so responsive to the idea of open content and licensing was a surprise. I was not sure how much it would interest them and how meaningful they would find it. They proved to me that they did understand what it means to use and recognize licensing and could navigate it on the web. As much as Michigan Makers is about learning to do cool things and be creative, it also is a way to teach the Makers about their role in the world they live in and this lesson, by means of a Creative Commons detour to the fun photo editing destination, did just that!

High school students captivate the group during game design pitch

Every week, we have alumni from East Middle School come back to join us for Michigan Makers.  They provide helpful leadership, ideas, and feedback to our group, and last week they demonstrated a new tool that they use to design their own games!  During their game design pitch, they showed off their flash prototype and demo-ed the unique functionality of the StencylWorks tool.  Needless to say, the whole group was excited to learn new ways to turn their game designs into a reality!

If you are interested in trying out this tool on your own, check out Stencyl or find more game design programs on our resources page!

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More exciting thoughts from our students!

Every time the Michigan Maker Mentors sit down to read our students’ reflections, we are amazed to see their growth and insight!  Here are a few more quotes from our students that were just begging to be shared!

This journal entry came from a week when the students were given free time to explore and hang out on their own:

“I learned about the potential aesthetic uses of conductive dough and its great versatility in creating circuits and machines.  In addition to this, I learned the symbolic notation used when creating circuits and schematics. The segment so far also motivated me to go out and do some independent learning  which led to my discoveries of resistance, voltage, Ohm’s law, Coulombs, and amperes, among various other electrical concepts.”

Entries from students working on game design:

“So far, I have learned about how to make a board game. I’ve learned what makes people want to play a game. We made our own game with cardboard. We learned that when you have an idea, it makes so much sense in your own brain, but it’s hard to explain it to others so that they understand it. I hope to learn how clay conducts electricity and in what ways you can use it.”

“I learned that there are more things than just ideas to games. There is also strategy and chance. It is very complicated to make a game. I also learned that teamwork helps in projects. If you do things yourself, it would be slower and less convenient. I always liked working alone because I am in charge, but working together is also good to.  I want to learn how clay conducts electricity and how to program computers. We are growing up where there is a lot of technology, so this is very important. Also, my parents are both engineers and I want to be one too. I see them using computers a lot, so this should be helpful. I know I will not learn most of it, but I want to see how it works to see how I like it.”

“So far I have one thing in Michigan Makers that I have learned. I have the ideas people think of when making games.”

Entries from students working on squishy circuits:

“I love the teachers and I like the things to do. I would like to have learned more about parallel and series. I would make a statue of liberty with eyes that light up. I learned that squishy circuits are awesome!”

Updates!

The past few weeks we have been very busy!  We switched groups so that everyone who participated in one activity (either Game Design or Squishy Circuits) at the beginning of the year gets to try the other activity.  Last week we did the introductory groundwork lesson for each group, and next we will be moving on to more exploratory fun. Here are a couple photos of what we’ve been doing:

Game Design

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Watch for new photos and videos from each group!

Squishy Circuits

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Reminder: No MM on November 6th!

This week is election day, so we will not meet.  We look forward to seeing everyone again on November 13!

Quotes from Michigan Maker Students

At the end of each session, we ask our Michigan Maker students to reflect on what they have learned that day.  The feedback from this last week was so exciting that we had to share some quotes we found.  Enjoy!

“Today, we made a pig with lightbulb eyes and a motor tail. We connected the wires to the motor inside the conductive clay and made a series circuit. We outsmarted a college professor!”

“I learned that I am better at this stuff than I thought.”

“Today I have been stimulated with the incredible feeling of curiosity.”

“Next week, I want to create the game and see what it is like. I can’t wait!”


-Shauna M.

Game Design, Week 2

Week Two of game design was all about mechanics. The kids broke up into small groups again, either to continue working on the games they’d started creating during the first week, or moving to a new group whose idea they liked better. Greg quickly explained the mechanics of game design: Balance of strategies (too easy to win? too hard?), tension versus payoff (including interaction with other players), making sure that the mechanics go with the theme, and fun checks (to make sure all their hard work was leading to an enjoyable game).

Then it was time to set the kids loose to create their game mechanics and to create prototypes from the various materials we provided them. Some groups divided their labor with a couple kids working on the physical game and the rest working on the rules of the game. Other groups jumped into everything at once, brainstorming ideas and putting together their prototypes as they went along. The materials we provided were a big hit, especially the trinkets and little pieces that Greg brought. Some of the kids got too busy playing to think about how they were playing, which was fun to watch, and a good learning opportunity. “If this plastic spinning top is this much fun to play with, how can you change your game mechanics to fit it into your game?”

At the end of the session, each group gave a pitch describing their game, potential audience, and any challenges they would face making their game a reality. Even the groups who wanted to make video games were able to use physical prototypes successfully, walking their fingers around the prototype to show how the actual player would move through and see the virtual world.
What the kids learned:

“It’s hard!”
With more people in a group, you get more ideas, but the more ideas you have, the harder it is to sift through them and find the really good ones.
Mechanics are difficult.
More difficult to work in groups– something you have to learn about yourself and how to work well in groups.

-Jessica S.

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Images © 2015 Regents of the University of Michigan. Text available under Creative Commons Attribution-NonCommercial-ShareAlike license unless otherwise stated. This project was made possible in part by the Institute of​ ​Museum and Library Services RE-05-15-0021-15.